

~ Forward Smash – Your primary kill option on the ground. Spam this move whenever the amiibo is high in the air, and try to get as many kills with it as possible. Fast, combos into itself, does lots of damage, and kills. ~ Up Air – This is Donkey Kong’s best move, in my personal opinion. Use this only when the amiibo is above you, and make sure the amiibo KOs you with this move a few times. ~ Up Smash – Your secondary anti-air option, and one of Doneky Kong’s best moves. ~ Cargo ( Forward Throw) into Up Throw – Donkey Kong’s AI knows how to do the Ding Dong combo all the way up to kill percent, so use this throw A LOT. ~ Up Tilt – Again, very spammable, and can combo into Up Air juggling. ~ Down Tilt – This move is incredibly spammable, trips opponents, and ends up doing a ton of damage. You’re going to want to walk most of the time, as walking helps Donkey Kong with spacing his attacks better, and helps him out on the defensive side.ĭonkey Kong’s neutral is going to consist of: I personally use 5 minute Time matches, but you can use whatever you’re comfortable with. How to Train the Donkey Kong amiiboĪs with training any amiibo, it’s best to ditto the character. He can be used offstage, but he tends to get gimped in response, so it’s not recommended. But the one that seems to work best is an on-stage focused style, slightly jumpy for aerial punishes, and extreme use of his very spammable tilts and long range Smash Attacks. Overall Playstyleĭonkey Kong is a pretty versatile character, in terms of playstyles. Otherwise, Donkey Kong’s a pretty straightforward and simple AI. I guess… don’t use Down Special on the ground? It sucks. Uh… I don’t think Donkey Kong has any big issues.
